Sort by:
Chaos - Spell [Action] (Play on your turn or in showdowns.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If...
Fury - Spell Ready a unit and give it [Assault 3] this turn. (+3 {M} while it's an attacker.) [Flow] {3}{FR} (You may play this from your trash for its...
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give two friendly units...
Chaos - Spell
Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 {M} this turn. When it wins a combat this turn, gain 2 XP.
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a unit +2 {M} this turn. If it's [Empowered], give it +4 {M} this turn instead.
Order - Spell
Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Chaos - Spell
Move a unit with 3 {M} or less.
[Flow] {4}{CHR} (You may play this from your trash for its Flow cost. Then banish it.)
Fury - Spell Deal 2 to a unit. Its controller may play this spell again for {RR}. If they do, this deals 1 additional Bonus Damage for each time this...
'Any player may cast creature and enchantment spells as though they had flash.
Order - Spell
[Action] (Play on your turn or in showdowns.)
When any unit takes damage this turn, kill it.
Chaos - Spell
Starting with the next player, each player may return a unit to its owner's hand.