Sort by:
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give friendly units +2 {M} this turn.
Calm - Spell
[Reaction]
Choose one —
Fury - Spell
Draw 1, then draw 1 for each battlefield you or allies control.
Chaos - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Move a unit from a battlefield to its...
Fury - Spell
[Action] (Play on your turn or in showdowns.)
Kill all gear.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 {M} this turn, to a minimum of 1 {M}. Draw 1.
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Return a friendly unit to its owner's hand. Give an enemy unit -2 this...
Chaos - Spell
Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
Calm - Spell [Action] (Play on your turn or in showdowns.) If an opponent's score is within 3 points of the Victory Score, this costs {2} less. Draw 1 and...
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 {M} this turn. [Level 6][>] Give it +3 {M} this turn instead. (While...
Mind - Spell
This costs {2} less if you control a Mech.
Play a 3 {M} Mech unit token to your base.
Draw 1.
Mind - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
Banish a unit, then its owner plays it to the same location, ignoring its cost.