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Mind - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
Banish a unit, then its owner plays it to the same location, ignoring its cost.
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a unit +7 {M} this turn.
Mind - Spell
Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Mind - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 {M} this turn, then an additional +1 {M} this turn if it...
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore...
Calm - Spell
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Play a 2 {M} Sand Soldier unit token.
Order - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
Play a 2 {M} Sand Soldier unit token. You may pay {OR} to ready it.
Fury - Spell [Action] (Play on your turn or in showdowns.) Give a unit [Assault 2] and [Ganking] this turn. (+2 {M} while it's an attacker. It can move from...
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 {M} this turn, to a minimum of 1 {M}. Draw 1.
Fury - Spell [Action] (Play on your turn or in showdowns.) [Repeat] {1} (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2...