Riftbound - League of Legends TCG
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Calm - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Calm - Unit [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) When I attack, choose an...
Calm - Unit
When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Calm - Unit
I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 {M} this turn.
Calm - Unit
When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Calm - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Reaction] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit...
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's [Empowered]....
Calm - Unit
While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
Calm - Unit
While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's [Empowered]....
Calm - Unit [Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have +3...
Calm - Unit When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2...