Riftbound - League of Legends TCG
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Mind - Unit
When you play me, draw 1.
Mind - Unit [Empower] {2} ({2}: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle...
Mind - Unit [Empower] {2} ({2}: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle...
Calm - Unit
[Deflect 2]
[Empower] {8}
[Empowered] When I conquer, you score 1 point.
Calm - Unit [Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) [Empower] {8} ({8}: Empower me. Use only if not Empowered.) [Empowered] When I...
From $33.75
Calm - Unit
When you play your first card each turn, if I'm at a battlefield, your next card costs {2}{RR}{RR} less.
Calm - Unit
When I hold, if there is exactly one other unit you control here, draw 1.
Calm - Gear
[Empower] {4}{CR} ({4}{CR}: Empower this. Use only if not Empowered.)
Opponents' spells cost {1} more. If this is [Empowered], they cost {1}{RR} more instead.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury ({FR}) unit or that's being chosen...
Calm - Unit [Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) [Empower] {7} ({7}: Empower me. Use only if not Empowered.) [Empowered] I have +7...
Calm - Unit
I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 {M} this turn.
Calm - Unit
When I hold, if there is exactly one other unit you control here, draw 1.