Riftbound - League of Legends TCG
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Calm - Gear
[Equip] {CR} ({CR}: Attach this to a unit you control.)
Calm - Unit
When you play me, give a unit +3 {M} this turn.
Calm - Unit
While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Calm - Unit
While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Calm - Unit
When you play me, give a unit +3 {M} this turn.
Calm - Unit
When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Fury - Gear When you play this, banish your hand and trash, then [Burn 7]. Skip your Draw Phase. You may play cards from your trash. If a card would...
Fury - Unit You may discard 1 as an additional cost to play me. When you play me, if you paid the additional cost, play a 0 {M} Shadow Clone...
Calm - Unit
When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Fury - Unit You may discard 1 as an additional cost to play me. When you play me, if you paid the additional cost, play a 0 {M} Shadow Clone...
Fury - Unit [Empower] {2}{FR} When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered]...
Fury - Unit
[Accelerate]
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.