Riftbound - League of Legends TCG
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Mind - Unit
If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
Mind - Gear
[Empower] — {E} (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, {1}, {E}: Draw 1.
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Return a friendly unit to its owner's hand. Give an enemy unit -2 this...
Mind - Gear
[Empower] — {E} (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, {1}, {E}: Draw 1.
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Return a friendly unit to its owner's hand. Give an enemy unit -2 this...
Mind - Spell
Play a 3 {M} Mech unit token.
[Flow] {2}{MR} (You may play this from your trash for its Flow cost. Then banish it.)
Mind - Unit [Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect]...
Mind - Unit [Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect]...
Mind - Spell
Draw 1.
[Flow] {2} (You may play this from your trash for its Flow cost. Then banish it.)
Mind - Unit
When you play me, draw 1.
Mind - Spell
Play a 3 {M} Mech unit token.
[Flow] {2}{MR} (You may play this from your trash for its Flow cost. Then banish it.)
Mind - Spell
Draw 1.
[Flow] {2} (You may play this from your trash for its Flow cost. Then banish it.)