Riftbound - League of Legends TCG
Sort by:
Calm - Unit [Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect] and [Shield 3]. (Opponents must pay {RR} to choose me with a spell...
Calm - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Reaction] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit...
Calm - Unit [Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have +3...
Calm - Spell Give a friendly unit +1 {M} this turn. It can't be chosen by enemy spells and abilities this turn. [Flow] {2} (You may play this from your...
Calm - Unit When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2...
Calm - Spell Give a friendly unit +1 {M} this turn. It can't be chosen by enemy spells and abilities this turn. [Flow] {2} (You may play this from your...
Calm - Unit [Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect] and [Shield 3]. (Opponents must pay {RR} to choose me with a spell...
Calm - Unit
When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered] I have +2 {M}.
Calm - Unit
I can't be played on your first, second, or third turns.
Calm - Unit
I can't be played on your first, second, or third turns.
Calm - Gear
[Equip] {CR} ({CR}: Attach this to a unit you control.)
Calm - Unit
When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered] I have +2 {M}.