Riftbound - League of Legends TCG
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Mind - Unit
Discard a gear, {1}, {E}: Deal 4 to a unit at a battlefield.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Mind - Unit
(I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and...
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and...
Mind - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] When I move, draw 1.
Mind - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] When I move, draw 1.
Mind - Unit
(I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.
Mind - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] Your spells cost {1}{RR} less, to a minimum of {1}.
Mind - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] Your spells cost {1}{RR} less, to a minimum of {1}.
Mind - Unit
If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.