Riftbound - League of Legends TCG
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Body - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] I have +2 {M} and [Ganking]. (I can move from battlefield to battlefield.)
Mind - Unit
When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Mind - Gear
At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Mind - Unit
When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Mind - Unit
I cost {1} less for each gear you control.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
Mind - Unit [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit,...
Mind - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
Banish a unit, then its owner plays it to the same location, ignoring its cost.
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Mind - Gear
This enters exhausted.
{E}: Empower another gear. (It becomes Empowered if it's not already.)
Mind - Unit
Discard a gear, {1}, {E}: Deal 4 to a unit at a battlefield.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ({BR}) unit -5 {M} this turn.
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.