Riftbound - League of Legends TCG
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Body - Gear This enters exhausted. [Empower] — {1}, {E} (Pay the cost: Empower this. Use only if not Empowered.) [Reaction] {E}: [Add] {1}. If this is [Empowered], [Add] {2}...
Body - Gear
Equip {BR} ({BR}: Attach this to a unit you control.)
Body - Unit
[Empower] — {1} or {BR} (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered] I have +1 {M}.
Body - Unit
I have [Assault] equal to the number of gear you control. (+1 {M} while I'm an attacker for each instance of Assault.)
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a unit +2 {M} this turn. If it's [Empowered], give it +4 {M} this turn instead.
Body - Unit
When I become ready, give me +2 {M} this turn.
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a unit +2 {M} this turn. If it's [Empowered], give it +4 {M} this turn instead.
Body - Gear
Equip {BR} ({BR}: Attach this to a unit you control.)
Body - Unit
[Empower] {3} ({3}: Empower me. Use only if not Empowered.)
[Empowered] I have +2 {M} and [Ganking]. (I can move from battlefield to battlefield.)
Body - Unit
When I become ready, give me +2 {M} this turn.
Mind - Unit When you play me, draw 1. [Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] Your spells and abilities can't be countered. If a spell...
Mind - Unit When you play me, draw 1. [Empower] {3} [Empowered] Your spells and abilities can't be countered. If a spell or ability you control would give -{M} to...