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Calm - Spell
[Action] (Play on your turn or in showdowns.)
Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Order - Spell Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 {M} or less. [Flow] {4}{OR}{OR} (You may play this from your trash...
Mind - Spell
Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Chaos - Spell
Return up to 2 units from trashes to their owners' hands.
Chaos - Spell
Return up to 2 units from trashes to their owners' hands.
Mind - Spell
Ready up to 4 units, gear, and/or runes.
Calm - Spell
[Reaction]
Choose one —
Chaos - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 {M} or less to its owner's hand.
Fury - Spell
[Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
Order - Spell
[Action] (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
Order - Spell
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield.
Mind - Spell
Play a 3 {M} Mech unit token.
[Flow] {2}{MR} (You may play this from your trash for its Flow cost. Then banish it.)