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Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give a unit -2...
Chaos - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]....
Mind - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield....
Body - Spell
[Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 3.
Chaos - Spell You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 {M} or less. If you paid...
Calm - Spell
[Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Body - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Body - Spell Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost...
Body - Spell
Each player chooses a unit they control. Kill the rest.
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Body - Spell
[Action] (Play on your turn or in showdowns.)
Give a unit +5 {M} this turn.