Sort by:
{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Mind - Unit [Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to...
Mind - Gear
When you draw your second card each turn, give a friendly unit +2 {M} this turn.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's...
Mind - Unit
When another friendly unit dies, give me +2 {M} this turn.
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield]** **(+1 {M} while I'm a defender.)
({T}: Add {R} or {W}.)
This land enters tapped unless you control two or more basic lands.
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
Mind - Unit
When another friendly unit dies, give me +2 {M} this turn.
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)