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Klingons and Warriors you control have vigilance. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an...
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power...
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.
Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater....
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
Whenever this Spacecraft enters or attacks, one or two target Klingons and/or Warriors you control gain flying until end of turn. Station (Tap another creature you control: Put charge counters...
Menace ChoH'a' — You may have Voq enter as a copy of a creature card in a graveyard, except he's a Klingon Spy in addition to his other types and...
Menace Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell...
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever you cast a colorless spell, you gain 2 life.
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Mountain, or Plains card, put it onto the battlefield tapped, then shuffle. Cycling {U}{R}{W} ({U}{R}{W}, Discard...