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{T}: Add {C}{C}.
{2}, {T}, Sacrifice this artifact: Exile any number of target players' graveyards. Draw a card.
Mind - Gear
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Mind - Unit
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
Mind - Gear
{RR}, {E}: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Mind - Unit
[Accelerate]
When I move from a location, play a 3 {M} Sprite unit token with [Temporary] there.
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Each player draws a card. This Saga deals 2 damage...
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.
Whenever a commander you control enters or attacks, put a +1/+1 counter on it, then reveal cards from the top of your library until you reveal a land card. Put...
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw two cards.
During your turn, this Spacecraft and creatures you control have hexproof. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as...
Seek out — Whenever you draw your second card each turn, creatures you control gain flying, double strike, vigilance, and haste until end of turn.