Sort by:
Mind - Unit
When you play me, return a gear from your trash to your hand.
During your turn, this Spacecraft and creatures you control have hexproof. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as...
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card...
Mind - Unit [Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect]...
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Other friendly units have [Vision].
Mind - Spell
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
Mind - Gear
[Empower] — {E} (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, {1}, {E}: Draw 1.
Mind - Gear
At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Mind - Unit
Your token units have +1 {M}.
Mind - Gear
{E}: [Reaction] — [Add] {1}. (Abilities that add resources can't be reacted to.)
Mind - Unit [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn....
Mind - Spell
Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)