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Mind - Gear
{RR}, {E}: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Mind - Unit [Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.) [Deathknell] — Recycle me to ready your runes. (When I die, get the...
Mind - Unit
[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Return a friendly unit to its owner's hand. Give an enemy unit -2 this...
Mind - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Choose a unit you control and another unit...
Mind - Unit [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent {4} or more to play a...
Mind - Unit [Hidden] (Hide now for {RR} to react with later for {0}.) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main...
Mind - Unit
[Tank] (I must be assigned combat damage first.)
When you play me, draw 1.
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. If its Might is less than another friendly unit's, its Might becomes the...
Mind - Legend
[Reaction][>] {E}: [Add] {1}. Spend this Energy only during showdowns.