Sort by:
Mind - Unit
When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
Mind - Spell [Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy...
Mind - Unit When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost {4} or more from among...
Mind - Unit [Hidden] (Hide now for {RR} to react with later for {0}.) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main...
Mind - Unit
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
Mind - Gear
{E}: Give a unit -1 {M} this turn, to a minimum of 1 {M}.
Mind - Spell
Draw 1.
[Flow] {2} (You may play this from your trash for its Flow cost. Then banish it.)
Mind - Gear
At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Mind - Unit
Kill a friendly unit or gear, {E}: [Action] — [Add] {RR}{RR}. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Mind - Legend
{E}: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Mind - Unit
When you play me, ready another friendly Mech.