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Mind - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
Banish a unit, then its owner plays it to the same location, ignoring its cost.
Mind - Gear
[Empower] — {E} (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, {1}, {E}: Draw 1.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Mind - Unit
(I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.
Mind - Unit [Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect]...
Mind - Unit
[Deathknell] — Draw 1. (When I die, get the effect.)
Mind - Unit
[Backline]
Your [Temporary] effects at my battlefield don't trigger.
Mind - Gear
[Equip] {1}{MR} ({1}{MR}: Attach this to a unit you control.)
{3}{MR}, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
Mind - Unit
When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Mind - Unit
While I'm at a battlefield, the Energy costs for spells you play is reduced by {1}, to a minimum of {1}.
Mind - Gear [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 {M} Sprite unit token with [Temporary]...
Mind - Unit You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your...