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Mind - Unit When you play me, draw 1. [Empower] {3} [Empowered] Your spells and abilities can't be countered. If a spell or ability you control would give -{M} to...
Mind - Legend
{1}, {E}: Play a 1 {M} Recruit unit token.
'Flying
Other creatures you control with flying get +1/+0.
'Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter...
Mind - Spell
Deal 6 to each of up to two units.
Mind - Legend When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit...
Mind - Unit
When you play a gear, ready me.
Mind - Unit
The first time a friendly unit dies each turn, draw 1.
'Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter...
Mind - Unit
[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
Mind - Legend
[Empower] {2}{RR}{RR}
{1}, {E}: Ready a gear.
[Empowered] {1}, {E}: Ready 2 gear.
Mind - Legend You may pay {1} to hide a card with [Hidden] instead of {RR}. {1}, {E}: Put a Teemo unit you own into your hand from your Champion...