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Mind - Legend
[Empower] {2}{RR}{RR}
{1}, {E}: Ready a gear.
[Empowered] {1}, {E}: Ready 2 gear.
Mind - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other...
Mind - Unit
When you play me, if you control two or more gear, ready me.
Mind - Unit
When you play a card on an opponent's turn, play a 1 {M} Recruit unit token in your base.
Mind - Legend When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit...
Mind - Spell
Deal 6 to each of up to two units.
Mind - Gear
[Equip] {MR} ({MR}: Attach this to a unit you control.)
Mind - Unit
When you play me, you may kill a gear with Energy cost no more than {1}. If you do, play a Gold gear token exhausted.
Mind - Unit
When you play me, if you control two or more gear, ready me.
Mind - Spell
[Repeat] {4}{MR} (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
Mind - Legend
[Reaction][>] {E}: [Add] {1}. Spend this Energy only during showdowns.
Mind - Unit Your Mechs have [Deflect] and [Ganking]. (Opponents must pay {RR} to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter...