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Mind - Unit
When I attack, you may pay {1} to give a unit here -1 {M} this turn.
Mind - Spell
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 3.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 {M} this turn, to a minimum of 1 {M}. Draw 1.
Mind - Spell
Draw 1.
[Flow] {2} (You may play this from your trash for its Flow cost. Then banish it.)
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card."
Target opponent looks at the top card of your library, then exiles it face down. You look at the top two cards of their library, then exile them face down....
Mind - Spell
Play two ready 3 {M} Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Mind - Legend You may pay {1} to hide a card with [Hidden] instead of {RR}. {1}, {E}: Put a Teemo unit you own into your hand from your Champion...
Mind - Legend
[Empower] {2}{RR}{RR}
{1}, {E}: Ready a gear.
[Empowered] {1}, {E}: Ready 2 gear.
Mind - Unit
The first time a friendly unit dies each turn, draw 1.
Mind - Unit
[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)