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Mind - Unit
When you play a gear, ready me.
Mind - Gear
{E}: [Reaction] — [Add] {MR}. (Abilities that add resources can't be reacted to.)
Mind - Unit
When you play a card on an opponent's turn, play a 1 {M} Recruit unit token to your base.
Mind - Spell
Deal 6 to each of up to two units.
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Mind - Unit When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than {7} from hand...
Mind - Legend You may pay {1} to hide a card with [Hidden] instead of {RR}. {1}, {E}: Put a Teemo unit you own into your hand from your Champion...
Mind - Gear
{E}: [Reaction] — [Add] {MR}. (Abilities that add resources can't be reacted to.)
Mind - Gear
{E}: Give a unit -1 {M} this turn, to a minimum of 1 {M}.
Mind - Unit
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
Mind - Unit
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
Mind - Unit
[Vision]
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.