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Mind - Legend
{1}, {E}: Play a 1 {M} Recruit unit token.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Mind - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Play a ready 3 {M} Sprite unit token...
Mind - Unit
When I conquer, play a Gold gear token exhausted.
Mind - Unit
{1}{MR}: Draw 1.
{4}{MR}{MR}{MR}{MR}, {E}: Score 1 point.
Use my abilities only while I'm at a battlefield.
Mind - Gear
{E}: [Reaction] — [Add] {MR}. (Abilities that add resources can't be reacted to.)
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 {M} this turn. [Predict]. (Look at the top card of your Main Deck....
Mind - Unit
If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 {M} this turn.
Mind - Unit
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
Mind - Legend When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit...
Mind - Unit
[Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.