Sort by:
'Flying
Other creatures you control with flying get +1/+0.
'Flying
This creature can block only creatures with flying.
Mind - Legend
[Reaction][>] {E}: [Add] {1}. Spend this Energy only during showdowns.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Mind - Gear
Recycle 3 from your trash, {1}, {E}: Draw 1.
'Flying
Other creatures you control with flying get +1/+0.
Mind - Gear
At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
Mind - Unit
[Shield 2]
Your hold effects for holding here trigger an additional time.
When I hold, [Add] {RR} at the start of your next Main Phase.
Mind - Unit [Shield 2] (+2 {M} while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, [Add] {RR} at the start of...
Mind - Unit
[Deathknell] — Draw 1. (When I die, get the effect.)