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Mind - Legend You may pay {1} to hide a card with [Hidden] instead of {RR}. {1}, {E}: Put a Teemo unit you own into your hand from your Champion...
Mind - Unit
When you play a spell, give me +1 {M} this turn.
Mind - Spell
Play a 3 {M} Mech unit token.
[Flow] {2}{MR} (You may play this from your trash for its Flow cost. Then banish it.)
Mind - Unit
If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 {M} this turn.
Mind - Unit [Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, give a unit -2 {M} this turn, to a minimum of 1...
Mind - Spell
Play a 3 {M} Mech unit token.
[Flow] {2}{MR} (You may play this from your trash for its Flow cost. Then banish it.)
Mind - Spell Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those...
Mind - Unit
When you play a spell that costs {5} or more, give me +3 {M} this turn.
Mind - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Mind - Spell
[Action] (Play on your turn or in showdowns.)
This costs {2} less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 {M} this turn, to a minimum of 1 {M}. Draw 1.