Hello and welcome to another episode of Searching Standard, where each and every week I look for new, innovative decks for you to play in Standard. This week, I'm looking at a deck that was recently featured on the YouTube channel of LittleDarkFury. It features Tinkaton ex PR-SV 31, and is capable of dealing out a ton of damage depending on the number of cards in your hand. Let's get started by taking a look at the deck list.
Tinkaton ex/Dudunsparce - Revisited
LittleDarkFury
Pokemon
3 Dudunsparce 129
1 Dudunsparce ex 121
3 Dunsparce 156
1 Dunsparce 128
1 Fezandipiti ex 38
1 Lillie's Clefairy ex 56
2 Tinkatink 102
2 Tinkatink 83
2 Tinkaton 105
3 Tinkaton ex 31
2 Tinkatuff 166
Trainers
2 Artazon 76
2 Arven 166
2 Boss’s Orders 172
1 Brassius 187
4 Buddy-Buddy Poffin 144
1 Counter Gain 169
2 Crispin 105
2 Great Ball 183
2 Jacq 175
2 Morty's Conviction 155
2 Nest Ball 181
1 Night Stretcher 61
3 Rare Candy 191
1 Super Rod 188
2 Technical Machine: Evolution 178
Energy
2 Basic Darkness Energy
3 Basic Psychic Energy
2 Basic Water Energy
1 Enriching Energy 191
2 Reversal Energy 192


Tinkaton ex PR-SV 31 is the main attacker for this deck. With its Big Hammer attack, you'll deal 30 damage to your opponent's Active Pokémon for each card in your hand. To help ensure you have extra cards in your hand, you can use the Gather Materials Ability of Tinkaton PAL 105. As you'll see, there are some additional ways of drawing extra cards which I'll talk about later on.


Dudunsparce TEF 129 is the most repeatable means of drawing extra cards. If possible, you'll want to attach the ACE SPEC, Enriching Energy SSP 191, to Dudunsparce TEF 129 before using its Run Away Draw Ability. This will allow you to draw a total of 7 additional cards, plus you'll reshuffle the Enriching Energy SSP 191 back into your deck where it can potentially be used again.

The remaining Pokémon in this deck both have Abilities that can be useful. Lillie's Clefairy ex JTG 56 has the Fairy Zone Ability that can change the Weakness of your opponent's Active Pokémon, making it easier to attack opposing Dragon Type Pokémon. Fezandipiti ex SFA 38 has the Flip the Script Ability, which will help you draw additional cards if you have a Pokémon get Knocked Out.

Now that we've hit the Trainer portion of this deck, we're at the portion of Supporters that will help draw additional cards. Brassius OBF 187 shuffles your current hand back into your deck and draws you the same number of cards plus one. Jacq SVI 175 allows you to search your deck for up to 2 Evolution Pokémon to put into your hand. You can then either decide to play them or hold onto them for extra damage potential. There's also a pair of Morty's Conviction TEF 155, which can draw you a lot of cards if your opponent has a full Bench of Pokémon.

By playing Crispin PRE 105, you'll be able to fully power up Tinkaton ex PR-SV 31 right away. There are three copies of Rare Candy SVI 191 included in this deck to help ensure that you can evolve more easily. Technical Machine: Evolution PAR 178 also helps with this by letting you search your deck for two evolutions that you can play right away.

Buddy-Buddy Poffin TEF 144, Great Ball PAL 183, and Nest Ball SVI 181 can all be played to help you find the Pokémon you need from within your deck.

Artazon PAF 76 is another way of being able to find the Basic Pokémon you need, but it will also help your opponent find their own Basic Pokémon as well. You might want them to have Basic Pokémon in play so you can move them to the Active Spot by playing Boss’s Orders PAL 172 where you can Knock them Out more easily. Counter Gain SSP 169 is a great Pokémon Tool that can allow your Pokémon to attack more easily.

The final Supporter in this deck is Arven SVI 166, who is a helpful way of finding Pokémon Tools and Items you might need. The final pair of Trainer cards are Night Stretcher SFA 61 and Super Rod PAL 188, which both help you reuse cards that have gone to your discard pile.
Wrapping Up
By drawing extra cards with your Trainer cards and the Run Away Draw Ability of Dudunsparce TEF 129, you can deal enough damage to Knock Out any opposing Pokémon.
What do you think of this deck? Do you have any suggestions for improvements? Let me know by leaving a comment below. And be sure to join me here again next week as I continue my search for innovative decks in the Pokemon TCG. I'll see you then!
- Mike Likes