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'({G/W} can be paid with either {G} or {W}.)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
'(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
'Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature...
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
'You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'Deathtouch
{T}: Add {C}.
{T}: Add one mana of any color.
'Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature...
'Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.