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'(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
'You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
'{T}: Untap target land.
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'{T}, Tap an untapped creature you control: Add one mana of any color.
'Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'({G/W} can be paid with either {G} or {W}.)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'{G}: This creature gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) {B}: This creature...
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...