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'Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature...
'Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
'(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature...
'{T}: Untap target land.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
'Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'Deathtouch
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.