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'(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When this Siege enters, put...
'You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'Constellation — Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When this creature enters, you may search your library for a Forest card, put it onto...
'Return target card from your graveyard to your hand.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If...
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If...
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'Return target card from your graveyard to your hand.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
'{T}: Untap target land.