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Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
'Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
'Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
'Creatures you control get +2/+2 until end of turn.
'Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
'Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
'Righteous Blow deals 2 damage to target attacking or blocking creature.
'Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
'Creatures you control get +2/+2 until end of turn.
At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment...
'Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
'Righteous Blow deals 2 damage to target attacking or blocking creature.