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$0.25 – $0.75
'Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
$6.75 – $14.00
'Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
$3.50 – $4.50
'Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
$4.00 – $4.50
'Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
$6.00 – $6.50
'Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
$4.00 – $5.75
'Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting...
$2.75 – $25.75
'At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment...
$61.00 – $76.25
Fury - Unit
[Accelerate]
[Assault 2]
When you play me, discard 2.
True to Marvel form, heroes are good guys. Good guys are powerhouse-punch-‘em-in-the-face good. Nearly everyone is an Avenger. And, heroes show up late. Can’t they just once save the day...
“Magictating” is defined as getting into the zone with your Magic the Gathering collection--thinking, planning, organizing, reminiscing about past games, and imagining future games. It is a combination of hard...