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Chaos - Spell
Play two 1 {M} Tentacle unit tokens from Bilgewater.
[Flow] {3} (You may play this from your trash for its Flow cost. Then banish it.)
Calm - Spell
Move an enemy unit.
[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
Mind - Spell
Deal 6 to each of up to two units.
Chaos - Spell
Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Body - Spell
[Action] (Play on your turn or in showdowns.)
Pay any amount of {RR} to deal that much damage to all enemy units at a battlefield.
Fury - Spell
Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
Body - Spell
Give a unit +6 {M} this turn.
[Flow] {4} (You may play this from your trash for its Flow cost. Then banish it.)
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.
Calm - Spell [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a...
Fury - Spell
Kill a gear.
[Flow] {4}{FR} (You may play this from your trash for its Flow cost. Then banish it.)
Order - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit...
Calm - Spell [Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for...