Sort by:
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, you may exhaust a friendly unit. If you do, draw...
Order - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Stun a friendly unit and an enemy unit...
Order - Spell [Action] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a...
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit +1 {M} this turn, then an additional +1 {M} this turn if it...
Calm - Spell
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Play a 2 {M} Sand Soldier unit token.
Fury - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 {M} this turn for each enemy unit there.
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and...
Mind - Spell [Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at...
Body - Spell As you play this, you may pay {BR} as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give...
Chaos - Spell
[Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's [Empowered]....
Fury - Spell
[Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.