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Mind - Spell
[Action] (Play on your turn or in showdowns.)
Deal 6 to a unit at a battlefield.
Fury - Spell
Draw 1, then draw 1 for each battlefield you or allies control.
Order - Spell
Each player kills one of their units.
Body - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ {M}.)
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 {M} this turn.
Calm - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 {M} this turn. Draw 1.
Calm - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 {M} this turn for each of the following tags among your...
Fury - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
Fury - Spell [Action] (Play on your turn or in showdowns.) As an additional cost to play this, you may discard 1. Deal 3 to a unit at a battlefield....
Body - Spell
Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
'Flying
White spells and black spells you cast cost {1} less to cast.
Order - Spell [Reaction] (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore...