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Mind - Gear [Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores,...
Mind - Unit [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any...
Mind - Unit
Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
Mind - Unit When you play me, draw 1. [Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] Your spells and abilities can't be countered. If a spell...
Mind - Unit [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit,...
Mind - Unit [Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 {M} and [Ganking]. (While you have 3+ XP, get the effect. A...
Mind - Unit You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your...
Mind - Gear
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] {MR} ({MR}: Attach this to a unit you control.)
Mind - Unit
Your token units have +1 {M}.
Mind - Unit [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any...
{T}: Add {U}.
{U}, {T}: Untap target legendary permanent.
Mind - Unit [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn....