Sort by:
Mind - Unit
Your Mechs have +1 {M} (including me).
When I hold, play a 3 {M} Mech unit token to your base.
Mind - Gear
{E}: [Reaction] — [Add] {1}. (Abilities that add resources can't be reacted to.)
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give a unit -2...
Whenever a commander you control enters or attacks, put a +1/+1 counter on it, then reveal cards from the top of your library until you reveal a land card. Put...
Mind - Unit [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn....
Mind - Spell Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start...
Mind - Gear
{RR}, {E}: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Mind - Gear [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 {M} Sprite unit token with [Temporary]...
Mind - Spell
[Hidden] (Hide now for {RR} to react with later for {0}.)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card...
Mind - Unit
Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.