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Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give a unit -2...
Mind - Spell
Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Mind - Gear At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game. Discard 1,...
Mind - Unit You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your...
Mind - Unit When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. {MR}: [Action] — Move me to...
Mind - Unit When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. {MR}: [Action] — Move me to...
Mind - Unit
Discard a gear, {1}, {E}: Deal 4 to a unit at a battlefield.
Mind - Unit
[Vision]
If you've spent {4} or more to play a spell this turn, you may play me for {MR}.
Mind - Spell
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
Mind - Unit
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Other friendly units have [Vision].
Mind - Gear
[Equip] {MR} ({MR}: Attach this to a unit you control.)
Mind - Gear
At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.