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Mind - Spell
[Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ({BR}) unit -5 {M} this turn.
Mind - Unit
When you play me, deal 6 to an enemy unit at a battlefield.
Mind - Gear
{E}: [Reaction] — Pay any amount of {RR} to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Landfall — Whenever a land you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, investigate. (Create a Clue token. It's...
Mind - Unit [Hidden] (Hide now for {RR} to react with later for {0}.) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play...
Mind - Spell [Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Return a friendly unit to its owner's hand. Give an enemy unit -2 this...
Mind - Gear
When you draw your second card each turn, give a friendly unit +2 {M} this turn.
Mind - Spell [Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield....
Mind - Unit [Hidden] (Hide now for {RR} to react with later for {0}.) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main...
Mind - Unit
Your token units have +1 {M}.
Mind - Gear
[Equip] {MR} ({MR}: Attach this to a unit you control.)
Mind - Unit
When I conquer, play a Gold gear token exhausted.