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Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
'Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
'Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only...
'At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
'Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
'Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this...
'Flying
When this creature enters, you gain 2 life for each Gate you control.
'Flying
When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
'Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
'Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on...
'If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
'Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)