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'Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
'Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only...
'At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
'Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
'Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this...
'Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on...
'Flying
When this creature enters, you gain 2 life for each Gate you control.
'Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
'Flying
When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
'Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets...
'If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
'Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)