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'Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only...
'Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
'Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
'Exile target creature or enchantment.
'Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
'Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
'Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
'Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets...
'As an additional cost to cast this spell, sacrifice a permanent.
Exile target artifact, creature, or enchantment.
'Flying
You can't lose the game and your opponents can't win the game.
'Flying
Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
'Exile target creature or enchantment.