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Mind - Unit
When you play a card on an opponent's turn, play a 1 {M} Recruit unit token to your base.
Mind - Legend When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory...
Mind - Unit
[Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
Mind - Spell
Deal 6 to each of up to two units.
'Compleated ({U/P} can be paid with {U} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Until your next turn, up to one...
Mind - Unit
{1}{MR}: Draw 1.
{4}{MR}{MR}{MR}{MR}, {E}: Score 1 point.
Use my abilities only while I'm at a battlefield.
{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
'Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and...
Mind - Rune
Calm - Unit
When you play me, you may kill a gear.
Mind - Unit
When you play me, deal 6 to an enemy unit at a battlefield.
Mind - Spell
[Repeat] {4}{MR} (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —