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The people of the frozen north, beyond the Wall, have customs and traditions that those in the bulk of Westeros would find strange at the best of times. The idea...
'Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on...
'At the beginning of your upkeep, put a time counter on this artifact. {1}, {T}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on...
'Put target creature on top of its owner's library.
'{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
'Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Flash (You may cast this spell any time you could cast an instant.)
Flying
You can't lose the game and your opponents can't win the game.
'Defender (This creature can't attack.)
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing...
'{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
'Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn,...
In the far North, the brotherhood of the Night’s Watch keep an eye on any terrors that would assault Westeros. They are the unwanted. The lower sons, the criminals, the...