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'Defender (This creature can't attack.)
You may have this creature enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing...
'{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
'Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn,...
In the far North, the brotherhood of the Night’s Watch keep an eye on any terrors that would assault Westeros. They are the unwanted. The lower sons, the criminals, the...
'[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. [+1]: Add {R}{R}. [−3]: Chandra deals 4...
'Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and...
'At the beginning of your upkeep, put a time counter on this artifact. All creatures get +1/+0 for each time counter on this artifact. {3}: Remove a time counter from...
'{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
The Queen’s Men aren’t named necessarily for their dedication to Queen Selyse. Instead, it refers to their conversion to the R’hllor faith. And while many might be concerned that their...
'Destroy target land.
Skinchangers are able to take control of beasts of the forest and control them. Most can only control one at a time. Varamyr Sixskins, however, is so powerful, that it’s...