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Fury - Unit
[Ganking]
Recycle 1 from your trash: Give me +1 {M} this turn.
Order - Unit I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it,...
Mind - Unit
When I conquer, play a Gold gear token exhausted.
Body - Legend
When you hold, gain 1 XP.
Spend 3 XP, {E}: Draw 1.
Fury - Unit
[Accelerate]
[Assault 2]
When you play me, discard 2.
Fury - Legend
[Empower] {3}{RR}
[Action] {E}: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Order - Gear
{E}: [Reaction] — [Add] {OR}. (Abilities that add resources can't be reacted to.)
Order - Legend
When you play a card from anywhere other than your hand, empower me.
[Action] Disempower me, {E}: Give a unit [Assault 2] this turn.
Body - Unit [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) When I conquer an open...
Calm - Unit
[Deflect]
When you choose or ready me, give me +1 {M} this turn.
Mind - Unit
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Calm - Legend
{4}, {E}: Play a ready 3 {M} Sprite unit token with [Temporary]. This ability costs {1} less for each friendly unit with [Temporary].