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'Flying
You can't lose the game and your opponents can't win the game.
'At the beginning of each opponent's draw step, you draw a card. [+1]: Create a 1/1 blue Illusion creature token. [−2]: For each opponent, return up to one target artifact...
'Flying, first strike, vigilance, trample, haste, protection from black and from red
'The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
'When this enchantment enters, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls...
'When this creature enters, return target creature to its owner's hand.
'This land enters tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {C}.
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play...
Flying, indestructible
This creature attacks each combat if able.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it for each land that player controls.
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all...
'Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
'Lifelink
{R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.