Sort by:
Calm - Legend
When you choose a friendly unit, you may exhaust me and pay {RR} to ready it.
When you conquer, you may pay {1} to ready me.
Calm - Legend Sand Soldiers you play have [Weaponmaster]. (When they're played, you may [Equip] one of your Equipment to them for {RR} less.) {1}, {E}: Play a 2 {M}...
8 cards per pack, 26 packs per box, 6 boxes per case After unwillingly signing a pact with the demon Barust, Nero returns to the Raven’s Order as a Warlock....
Body - Unit
[Empower] {BR}{BR}
[Empowered] If a spell or ability that chooses me would stun me, give me -{M}, or return me to hand, give me +3 {M} instead.
Character - Storyborn, Ally Ink: Amber Cost: 5 Strength: 3 Willpower: 6 Lore: 1 We've Got 'em Outnumbered: While you have 3 or more Puppy characters in play, this character...
Character - Storyborn, Ally Ink: Amber Cost: 5 Strength: 3 Willpower: 6 Lore: 1 We've Got 'em Outnumbered: While you have 3 or more Puppy characters in play, this character...
Mind - Unit When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than {7} from hand...
Order - Unit
[Empower] {1}{OR}{OR}
[Empowered] I have [Assault 2].
[Empowered] When I attack, kill an enemy unit here with less Might than me.
Calm - Unit
[Weaponmaster]
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Body - Legend When you win a combat, gain 1 XP. Spend 1 XP, {E}: [Buff] a unit. Spend 2 XP, {E}: Move an exhausted friendly unit from a battlefield...
Mind - Legend
{E}: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Mind - Legend
[Empower] {2}{RR}{RR}
{1}, {E}: Ready a gear.
[Empowered] {1}, {E}: Ready 2 gear.