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'You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
'You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'{T}: Untap target land.
'Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling...
'Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on this creature.
'({G/W} can be paid with either {G} or {W}.)
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
'Enchant permanent
Enchanted permanent is a colorless Forest land.