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'Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
'At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you.
{T}: Add {C}{C}.
'Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
'Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1...
'Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other...
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. •...
This land enters tapped unless you control two or more other lands. When this land enters untapped, choose one — • This land deals 1 damage to each opponent. •...
When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto...
When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto...
Landfall — Whenever a land you control enters, add one mana of any color.
Strange new worlds — {4}{U}, {T}: Tap target creature. This ability costs {X} less to activate, where X is the number of differently named lands you control.
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.